Final Fantasy XVI: Why I Wouldn’t Play It Twice

Let's dive right into it, shall we? As a seasoned 34-year-old millennial who's been immersed in the realm of Final Fantasy since the days of the original Final Fantasy I, I've weathered the highs and lows of the franchise. So, when Square Enix dropped Final Fantasy XVI, I was poised for another epic journey. However, my anticipation swiftly dwindled into disillusionment as I realized that this installment lacked the enchantment of its predecessors. Sure, it boasts commendable aspects - the graphics dazzle, the narrative holds some intrigue, and yada yada yada. But let's not skirt around the Chocobo stable; I'm not here to sing its praises, and despite my multiple playthroughs of every mainline Final Fantasy title, Final Fantasy XVI won't be gracing my console for a second round. Here's why.

Let's kick things off with combat. Now, I'm no stranger to a bit of button-mashing, but Final Fantasy XVI takes monotony to a whole new level. It's like they took the combat system from Final Fantasy XV and drained it of all its adrenaline. Frankly, I found more thrill battling a herd of Cactuars in Final Fantasy VIII than in any random skirmish in this game. And don't even get me started on the dearth of genuine skill variety - despite their superficial differences, equipping different abilities fails to inject any meaningful diversity into the gameplay.

And then we have the side quests. Oh, joy. Borrowing a leaf from Final Fantasy XIV's playbook is one thing, but transplanting the MMO side quest template wholesale into a single-player experience? That's the epitome of lazy game design. Who in their right mind relishes the prospect of spending hours fetching trinkets or dispatching monsters for rewards that serve no discernible purpose? At least in MMOs, the spoils are worth the grind (plus, there's the sweet XP boost). And let's not even dignify the "elite monsters" with a serious discussion; they're nothing more than regular adversaries with a few gimmicky flourishes tacked on. They've managed to tarnish one of Final Fantasy XII's standout features and turn it into utter drudgery.

Yet, the pièce de résistance of disappointment lies in the narrative department. Spoilers ahead, folks, so buckle up. The moment Clive's brother takes on Ifrit sans Clive, the writing's on the wall. Lo and behold, it's later revealed that Clive is none other than Ifrit incarnate. Talk about telegraphing your plot twists from a mile away. And as for the main antagonist's motivations? Childish doesn't even begin to cover it. The silver lining? A fleeting romance subplot and a single instance of familial sacrifice offer a fleeting glimpse of narrative depth.

Let's dive into the central hub predicament, shall we? It's truly confounding how game developers repeatedly overlook the fact that players yearn for bustling cities and towns teeming with life and activities, not barren wastelands resembling ghost towns. Final Fantasy XVI's towns epitomize this oversight, offering little beyond deserted streets and NPCs regurgitating the same tired dialogue ad nauseam. Sure, there are shops, but why bother when you can find the same wares back at the hub?

And let's not even embark on the lackluster exploration aspect. What's the purpose of an expansive semi-open world if it lacks allure? Each point of interest is meticulously marked on the map, every slain monster yields identical, utterly worthless loot, and the absence of engaging diversions only serves to compound the monotony. In the end, you're left trudging through a linear main story with forgettable side quests serving as the sole respite.

And so concludes our escapade through Final Fantasy XVI, a game teeming with potential yet ultimately yielding little more than disillusionment. As I reminisce on my digital odyssey, a blend of disappointment and nostalgia envelops me. While fleeting moments of enjoyment did punctuate my journey, they were often overshadowed by the game's glaring shortcomings. Will it secure a lasting spot in my gaming arsenal? Perhaps, but solely as a poignant reminder of untapped promise and dashed hopes.

Will I look back on Final Fantasy XVI with affection? It's a tough call. Despite its flaws, certain elements, like its breathtaking visuals and sporadic emotional beats, did manage to strike a chord. Yet these instances were scant, buried beneath layers of monotony and repetition.

And as for replay value, Final Fantasy XVI falls short once more. With a plethora of other titles clamoring for attention, the likelihood of revisiting its world diminishes by the day. There exists a trove of unexplored adventures beckoning from the digital ether, each promising excitement and discovery.

So, while Final Fantasy XVI may have faltered in meeting my expectations, it's not devoid of merit. It serves as a stark reminder that even the loftiest of endeavors can fall short. But such is the nature of gaming - an endless array of escapades awaits, each offering the promise of new thrills and experiences.

TL;DR? Mid game.

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